Request #
| Word | Description |
|---|---|
| 0 | 0x00280244Cmd0x0028Param9Xlat4 |
| 1 | NEX Server ID |
| 2-7 | UTF-16 |
| 8 | u8, Major SDK version |
| 9 | u8, Minor SDK version |
| 10 | Descriptor for process ID |
| 11 | Placeholder for process ID |
| 12 | Descriptor for copying 1 handle |
| 13 | Completion event handle |
Response #
| Word | Description |
|---|---|
| 0 | 0x00280040Cmd0x0028Param1Xlat0 |
| 1 | Result code |
Description #
Requests NEX authentication data for game servers.
To request authentication data, the friends module sends a NASC LOGIN-type HTTP request using the given information (see
Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.