FRDU:GetFriendScreenName

FRDU:GetFriendScreenName

Request #

WordDescription
0
0x00130142Cmd0x0013Param5Xlat2
1Number of UTF16 characters the output screen names buffer can fit (maximum 0x800, corresponding to a total max buffer size of 0x1000) (Count * 11)
2

Output Mii character sets buffer size (u8) (total max buffer size 0x800)

3Count
4bool, Mask non-ASCII characters (see description)
5bool, ProfanityFlag
6Descriptor for static buffer (id 0)
7

Pointer to input FriendKey structures

Request Static Buffers #

Response #

WordDescription
0
0x00130044Cmd0x0013Param1Xlat4
1Result code
2Descriptor for static buffer (id 0)
3Pointer to output UTF-16 screen names
4Descriptor for static buffer (id 1)
5

Pointer to output Mii character sets

Description #

Queries the Mii screen name for the provided friend keys.

Although optional, this command can also return the character set for the screen name of the Miis.

When ProfanityFlag is set, the entire screen name is set to question marks: ??????????.

When the system character set doesn’t match that of the Mii and Mask non-ASCII characters is set to true, the friends module will replace every non-ASCII character with a question mark.

If an input friend key is not found in the friends list, an internal default placeholder friend entry is used to populate the data.