FRDU:GetFriendPresence

FRDU:GetFriendPresence

Request #

WordDescription
0
0x00120042Cmd0x0012Param1Xlat2
1Friend key count
2Descriptor for static buffer (id 0)
3

Pointer to input FriendKey structures

Request Static Buffers #

Response #

WordDescription
0
0x00120042Cmd0x0012Param1Xlat2
1Result code
2Descriptor for static buffer (id 0)
3

Pointer to output Friend Presence structures

Friend Presence Structure #

OffsetSizeDescription
0x00x2CPresence Structure
0x2C0x1bool, IsPresenceLoaded
0x2D0x1bool, Has Sent invitation(?) Is game joinable(?)
0x2E0x1bool, Found
0x2F0x1padding

Description #

Returns friend presence information for the input friend keys. For input friend keys that were not found in the friends list, a default internal placeholder friend entry will be used to populate the data, and the “found” field will be set to 0 (false).